FA-0705Software Development

UI and UX Design with Figma

A guided interface and interactive-prototype workshop

Introduction

Why this course

This one-day workshop uses Figma to turn a supplied user scenario into a small multi-screen interface and clickable prototype. It connects user flows and wireframes with visual layout, reusable components and peer review.

Exercises use a prepared Figma environment and bounded screens rather than a complete product or research programme. Optional AI demonstrations depend on feature access, administrator settings and available credits; a manual route remains available.

Learning outcomes

Learning outcomes

  • Explain UI/UX roles and identify user goals for a supplied scenario.
  • Create a simple flow and wireframe in Figma.
  • Apply frames, layout grids and basic Auto Layout to a small interface.
  • Create selected reusable components, variants and styles.
  • Link screens into a clickable prototype and share it appropriately.
  • Perform a basic usability/accessibility review and refine the design.
  • Evaluate optional AI-assisted ideas without treating them as user evidence.
Prerequisites

Prerequisites

  • Basic computer skills
  • Familiarity with websites or mobile applications
  • No prior UI/UX experience required

A Figma account with access to a prepared design file in a supported browser or desktop application; no paid feature is assumed for core exercises.

Training outline

4 modules

·
01Foundations, Figma workspace and user planning3 topics
  • UI versus UX
  • User-centered design
  • Modern product design workflow

Workspace and layout tools

  • Interface overview
  • Pages, frames and layers
  • Layout grids
  • Auto Layout essentials
  • Assets and libraries

User goals and flows

  • Defining users and goals
  • User journeys
  • User flows
  • Information architecture
02Guided wireframe and visual interface4 topics
  • Sketching screen layouts
  • Low-fidelity wireframes
  • Screen hierarchy
  • Navigation design

Visual layout

  • Typography
  • Color and spacing
  • Icons and imagery
  • Buttons, forms and navigation
  • Responsive layouts
03Reusable components and prototype4 topics
  • Components
  • Variants
  • Styles and introductory variables where supported by the selected environment
  • Reusable design patterns

Interaction and sharing

  • Linking screens
  • Interactions and transitions
  • Prototype presentation
  • Sharing designs
04Review, optional AI and final exercise4 topics
  • Heuristic review
  • Accessibility fundamentals
  • Design improvements
  • Iterative refinement

Optional AI-assisted ideation

  • Compare optional generated concepts with manually developed ideas
  • Content assistance with human accuracy and tone review
  • Iterate and compare alternatives without assuming productivity gains
  • Responsible use of AI in design

Use only approved, available features; protect sensitive material and review generated suggestions.

Bounded multi-screen prototype

  • Design a small multi-screen web or mobile flow using the supplied scenario
  • Build reusable components
  • Create an interactive prototype
  • Peer review and instructor feedback

Review and next practice

  • UI/UX best practices
  • Common design mistakes
  • Industry workflows
  • Questions and discussion

A programme built around your team.

Share your training goals and requirements.

UI and UX Design with Figma
FA-0705

Share your requirements for this programme.

Training enquiry

UI and UX Design with Figma