UI and UX Design with Figma
A guided interface and interactive-prototype workshop
Why this course
This one-day workshop uses Figma to turn a supplied user scenario into a small multi-screen interface and clickable prototype. It connects user flows and wireframes with visual layout, reusable components and peer review.
Exercises use a prepared Figma environment and bounded screens rather than a complete product or research programme. Optional AI demonstrations depend on feature access, administrator settings and available credits; a manual route remains available.
Learning outcomes
- Explain UI/UX roles and identify user goals for a supplied scenario.
- Create a simple flow and wireframe in Figma.
- Apply frames, layout grids and basic Auto Layout to a small interface.
- Create selected reusable components, variants and styles.
- Link screens into a clickable prototype and share it appropriately.
- Perform a basic usability/accessibility review and refine the design.
- Evaluate optional AI-assisted ideas without treating them as user evidence.
Prerequisites
- Basic computer skills
- Familiarity with websites or mobile applications
- No prior UI/UX experience required
A Figma account with access to a prepared design file in a supported browser or desktop application; no paid feature is assumed for core exercises.
4 modules
01Foundations, Figma workspace and user planning3 topics
- UI versus UX
- User-centered design
- Modern product design workflow
Workspace and layout tools
- Interface overview
- Pages, frames and layers
- Layout grids
- Auto Layout essentials
- Assets and libraries
User goals and flows
- Defining users and goals
- User journeys
- User flows
- Information architecture
02Guided wireframe and visual interface4 topics
- Sketching screen layouts
- Low-fidelity wireframes
- Screen hierarchy
- Navigation design
Visual layout
- Typography
- Color and spacing
- Icons and imagery
- Buttons, forms and navigation
- Responsive layouts
03Reusable components and prototype4 topics
- Components
- Variants
- Styles and introductory variables where supported by the selected environment
- Reusable design patterns
Interaction and sharing
- Linking screens
- Interactions and transitions
- Prototype presentation
- Sharing designs
04Review, optional AI and final exercise4 topics
- Heuristic review
- Accessibility fundamentals
- Design improvements
- Iterative refinement
Optional AI-assisted ideation
- Compare optional generated concepts with manually developed ideas
- Content assistance with human accuracy and tone review
- Iterate and compare alternatives without assuming productivity gains
- Responsible use of AI in design
Use only approved, available features; protect sensitive material and review generated suggestions.
Bounded multi-screen prototype
- Design a small multi-screen web or mobile flow using the supplied scenario
- Build reusable components
- Create an interactive prototype
- Peer review and instructor feedback
Review and next practice
- UI/UX best practices
- Common design mistakes
- Industry workflows
- Questions and discussion
A programme built around your team.
Share your training goals and requirements.