FA-0704Software Development

UI and UX Design Foundations

User research, interface design, prototyping and evaluation

Introduction

Why this course

This one-day introduction connects user experience research with interface design and evaluation. A supplied digital-product scenario guides discussion, a small wireframe/prototype exercise and a short usability review.

Participants survey research methods, information architecture, visual systems, responsive/accessibility considerations and team handoff. It is a foundation course, not a promise to conduct a complete research programme or master every design technique in one day.

Learning outcomes

Learning outcomes

  • Distinguish UI, UX and their collaboration with product and development teams.
  • Select suitable research questions and methods for a supplied scenario.
  • Create a simple evidence-informed user flow and low-fidelity wireframe.
  • Apply selected hierarchy, typography, colour, layout and reusable-component principles.
  • Build or inspect a small clickable prototype and identify usability/accessibility issues.
  • Explain testing, iteration, developer handoff and responsible AI-assisted ideation.
Prerequisites

Prerequisites

  • Basic computer literacy
  • Familiarity with web or mobile applications
  • General understanding of digital products
  • No prior UI/UX design experience is required
  • Basic knowledge of graphic design concepts is beneficial but not mandatory

Access to a prepared collaborative design tool or a suitable sketching alternative for the guided exercise.

Training outline

6 modules

·
01UI, UX and human-centred process3 topics
  • UI objectives, effective interfaces and UX across the product lifecycle; clarify team roles and cross-functional collaboration.
  • Design thinking: empathise, define, ideate, prototype and test as an iterative approach rather than a rigid guarantee.
  • Balance user needs, business objectives, accessibility and ongoing learning.
02Research and user modelling4 topics
  • Define objectives and compare interviews, surveys, observation, contextual inquiry and competitive analysis.
  • Plan participants and questions; stakeholder views are not a substitute for user evidence.
  • Organise findings with affinity mapping, pain points and opportunity identification.
  • Evidence-informed personas, empathy maps and journey maps: goals, behaviours, touchpoints, stages and uncertainties.
03Information architecture and wireframes3 topics
  • Content categories, hierarchy, navigation, site maps and content relationships.
  • Task flows, decisions, scenarios and interaction paths.
  • Compare low-, mid- and high-fidelity representations; sketch and refine a small flow rather than fully designing a product.
04Visual interfaces and design systems5 topics
  • Hierarchy, spacing, alignment, contrast, typography and readable responsive layouts.
  • Colour and brand associations depend on context; avoid relying on colour alone to communicate meaning.
  • Consistent iconography, recognition, grids and whitespace.
  • Tokens for colour, type and spacing; reusable buttons, forms, cards and navigation.
  • Component libraries, consistency, collaboration and versioned design decisions.
05Prototyping, responsive design and accessibility4 topics
  • Static versus interactive prototypes, clickable workflows, microinteractions, transitions and feedback.
  • Scenario review, stakeholder feedback and refinement of the small prototype.
  • Mobile-first/adaptive layouts, breakpoints and cross-device consistency.
  • Keyboard interaction, focus, colour contrast and screen-reader considerations; introduce WCAG 2.2 without asserting conformance.
06Usability evaluation, tooling and handoff6 topics
  • Define test objectives, participant needs and representative tasks; compare moderated and unmoderated methods.
  • Observe behaviour, analyse qualitative/quantitative evidence and prioritise improvements.
  • Heuristic review of consistency and error prevention complements rather than replaces user testing.
  • Collaborative tools, design specifications, asset management and developer handoff.
  • AI-assisted ideas, layouts or content are optional aids; review outputs, protect research data and validate assumptions with people.
  • Review the guided exercise and identify further research, iteration and implementation work.

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UI and UX Design Foundations
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UI and UX Design Foundations